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Release Name: 1.2-e

Release Notes
* Structured Binary Files support
* Increased default stack size to 8Mb under Windows
* Improved GLUP shaders for meshes with attributes
Change Log
* Structured Binary Files for saving meshes with attributes.
* Fixed problem with certain pointsets in Delaunay triangulation causing stack overflow under Windows: increased stack size to 8Mb using a pragma.
* Redisigned GLUP subsystem:
   cleaner separation of the different implementation 
   small performance improvement for some shaders.